Game Development


My first experience in videogame level design was at age 10, making hollow boxes in Valve's Hammer Editor. Since then I've switched back and forth between Valve's three main engines, prototyping many many things and occasionally shipping a real project!

On this page you can find all of the projects that I'm proud of. If you want more details on anything, please contact me!

Source Engine

GoldSource Engine



Website created by Jaycie Ewald with help from Alpyne, Jon Uleis and Jakob. Image galleries by slick. Some icons from Silk Icons. Profile picture by @doefriend_art.
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